Determining the Effectiveness of Game-Based Learning through Educational Games: A Case Study in A Primary School

Yucedal, Hur Mustafa (2023) Determining the Effectiveness of Game-Based Learning through Educational Games: A Case Study in A Primary School. International Journal of Social Sciences & Educational Studies, 10 (1).

[img] Text (Research Article)
Determining-the-effectiveness.pdf - Published Version

Download (204kB)
Official URL: https://ijsses.tiu.edu.iq/index.php/volume-10-issu...

Abstract

Game-based learning has become an indispensable part of modern education. In particular, games that address the cognitive, affective, and psycho-motor aspects of students are important tools for effective learning. Games have some advantages in educational settings as well as some disadvantages. But for young learners, games have very vital functions. By adding the suspension factor to the content of the game used in this study, a game was played to the students and the test results and observations were evaluated. While this study draws attention to the positive aspects of the game, it also revealed some potential problems.

Item Type: Article
Uncontrolled Keywords: Game-based Learning, Young Learners, Suspension Factor
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
P Language and Literature > PE English
Divisions: International Journal of Social Sciences & Educational Studies > VOL 10, NO 1 (2023)
Depositing User: ePrints deposit
Date Deposited: 26 Sep 2023 13:38
Last Modified: 26 Sep 2023 13:38
URI: http://eprints.tiu.edu.iq/id/eprint/1408

Actions (login required)

View Item View Item